Lighting, Shading, and GLSL
Foveated Rendering, Depth of Field, Stereo Rendering, Anaglyph 3D
Head-Mounted Display and Lens Distortion Correction
Inertial Measurment Units and Sensor Fusion
Positional Tracking via Pose Estimation
Implemented the homography method and Levenberg-Marquardt algorithm for pose estimation.
Used ambisonics and spherical harmonics to represent sound incident at a point with directional information